Make the arbitrary texture set in a more modular way
This commit is contained in:
+299
-30
@@ -5,6 +5,7 @@ extern crate glium;
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extern crate load_file;
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use glium::texture::SrgbTexture2d;
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use phf::phf_map;
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use std::io::Cursor;
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use std::time::Instant;
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@@ -20,6 +21,170 @@ struct PerInstance {
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}
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implement_vertex!(PerInstance, w_position, w_rotation);
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const STRUCTURES_TEXTURES_NUMBER: usize = 78;
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const STRUCTURES_TEXTURES: [&str; STRUCTURES_TEXTURES_NUMBER] = [
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"redNoise.jpg",
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"cargoLightBlue.jpg",
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"beigeNoise.jpg",
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"wallStone.jpg",
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"cargoWhite.jpg",
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"b_ficusc2d_f.png",
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"basketball court.jpg",
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"zinc.jpg",
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"solarPowerPlant.png",
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"cargoSand.jpg",
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"water.jpg",
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"solarPowerPlantAccumulator.jpg",
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"blueNoise.jpg",
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"30kmh.jpg",
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"white.jpg",
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"blackYellow.jpg",
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"stopText.jpg",
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"cargoOrange.jpg",
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"redWhite.jpg",
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"grid.png",
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"blueTile.jpg",
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"blueWhiteNoise.jpg",
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"reinforcedConcrete.jpg",
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"log.jpg",
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"green.jpg",
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"fanWallGrey.jpg",
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"cargoCyan.jpg",
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"glass.png",
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"wallGrey.jpg",
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"greenGate.png",
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"greyNoise.jpg",
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"cattail.png",
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"palmLayer.png",
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"cargoLightGreen.jpg",
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"palm.png",
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"branch1.png",
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"cargoYellow.jpg",
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"blackNoise.jpg",
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"pipes.jpg",
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"whiteTile.jpg",
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"darkBlueNoise.jpg",
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"planks.png",
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"trunk.jpg",
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"greenNoise.jpg",
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"wallBlue.jpg",
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"stop.jpg",
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"wallGreyATM.jpg",
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"iron bars.png",
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"tile.jpg",
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"horizontalBrick.jpg",
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"steel.jpg",
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"yellowBars.png",
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"whiteDoor.jpg",
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"cargoBlue.jpg",
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"barbed.png",
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"woodBlue.jpg",
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"bamboo.png",
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"b_ficusc1s_f.png",
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"whiteNoise.jpg",
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"fanWall.jpg",
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"wood.jpg",
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"crossover.jpg",
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"gridHexa.png",
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"lightBlue.jpg",
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"helipad.png",
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"binBarrel.jpg",
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"brick.jpg",
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"wallBlueATM.jpg",
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"yellow.jpg",
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"blueDoor.jpg",
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"parking.jpg",
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"cargoGrey.jpg",
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"haystack.jpg",
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"cargoRed.jpg",
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"yellowNoise.jpg",
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"gridFull.jpg",
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"rust.jpg",
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"cargo.jpg",
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];
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// `phf` doesn't propose any `bimap`.
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static STRUCTURES_TEXTURES_REVERSED: phf::Map<&'static str, usize> = phf_map! {
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"redNoise.jpg" => 0,
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"cargoLightBlue.jpg" => 1,
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"beigeNoise.jpg" => 2,
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"wallStone.jpg" => 3,
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"cargoWhite.jpg" => 4,
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"b_ficusc2d_f.png" => 5,
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"basketball court.jpg" => 6,
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"zinc.jpg" => 7,
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"solarPowerPlant.png" => 8,
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"cargoSand.jpg" => 9,
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"water.jpg" => 10,
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"solarPowerPlantAccumulator.jpg" => 11,
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"blueNoise.jpg" => 12,
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"30kmh.jpg" => 13,
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"white.jpg" => 14,
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"blackYellow.jpg" => 15,
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"stopText.jpg" => 16,
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"cargoOrange.jpg" => 17,
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"redWhite.jpg" => 18,
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"grid.png" => 19,
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"blueTile.jpg" => 20,
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"blueWhiteNoise.jpg" => 21,
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"reinforcedConcrete.jpg" => 22,
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"log.jpg" => 23,
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"green.jpg" => 24,
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"fanWallGrey.jpg" => 25,
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"cargoCyan.jpg" => 26,
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"glass.png" => 27,
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"wallGrey.jpg" => 28,
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"greenGate.png" => 29,
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"greyNoise.jpg" => 30,
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"cattail.png" => 31,
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"palmLayer.png" => 32,
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"cargoLightGreen.jpg" => 33,
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"palm.png" => 34,
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"branch1.png" => 35,
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"cargoYellow.jpg" => 36,
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"blackNoise.jpg" => 37,
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"pipes.jpg" => 38,
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"whiteTile.jpg" => 39,
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"darkBlueNoise.jpg" => 40,
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"planks.png" => 41,
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"trunk.jpg" => 42,
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"greenNoise.jpg" => 43,
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"wallBlue.jpg" => 44,
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"stop.jpg" => 45,
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"wallGreyATM.jpg" => 46,
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"iron bars.png" => 47,
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"tile.jpg" => 48,
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"horizontalBrick.jpg" => 49,
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"steel.jpg" => 50,
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"yellowBars.png" => 51,
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"whiteDoor.jpg" => 52,
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"cargoBlue.jpg" => 53,
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"barbed.png" => 54,
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"woodBlue.jpg" => 55,
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"bamboo.png" => 56,
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"b_ficusc1s_f.png" => 57,
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"whiteNoise.jpg" => 58,
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"fanWall.jpg" => 59,
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"wood.jpg" => 60,
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"crossover.jpg" => 61,
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"gridHexa.png" => 62,
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"lightBlue.jpg" => 63,
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"helipad.png" => 64,
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"binBarrel.jpg" => 65,
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"brick.jpg" => 66,
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"wallBlueATM.jpg" => 67,
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"yellow.jpg" => 68,
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"blueDoor.jpg" => 69,
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"parking.jpg" => 70,
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"cargoGrey.jpg" => 71,
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"haystack.jpg" => 72,
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"cargoRed.jpg" => 73,
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"yellowNoise.jpg" => 74,
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"gridFull.jpg" => 75,
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"rust.jpg" => 76,
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"cargo.jpg" => 77,
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};
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const BIOMES_NUMBER: usize = 19;
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const BIOMES: [&str; BIOMES_NUMBER] = [
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"dirt",
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@@ -55,7 +220,7 @@ fn main() {
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// building the vertex and index buffers
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let ground_vertex_buffer = support::load_ground(&display);
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let textures: [SrgbTexture2d; BIOMES_NUMBER] = BIOMES.map(|biome| {
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let ground_textures: [SrgbTexture2d; BIOMES_NUMBER] = BIOMES.map(|biome| {
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println!("{}", biome);
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let image = image::load(
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Cursor::new(&load_bytes!(&format!(
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@@ -72,6 +237,30 @@ fn main() {
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glium::texture::SrgbTexture2d::new(&display, image).unwrap()
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});
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let structures_textures: [SrgbTexture2d; STRUCTURES_TEXTURES_NUMBER] =
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STRUCTURES_TEXTURES.map(|structure_texture| {
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println!("{}", structure_texture);
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let image = image::load(
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Cursor::new(&load_bytes!(&format!(
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"../Extensions/LemnosLife/Assets/Downloads/{}",
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structure_texture
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))),
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if structure_texture.ends_with(".png") {
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image::ImageFormat::Png
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} else {
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image::ImageFormat::Jpeg
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},
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)
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.unwrap()
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.to_rgba8();
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let image_dimensions = image.dimensions();
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let image = glium::texture::RawImage2d::from_raw_rgba_reversed(
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&image.into_raw(),
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image_dimensions,
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);
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glium::texture::SrgbTexture2d::new(&display, image).unwrap()
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});
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let uniform_sampler_2d_str = (0..BIOMES_NUMBER)
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.map(|i| format!("tex{}", i))
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.collect::<Vec<String>>()
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@@ -198,11 +387,11 @@ fn main() {
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in vec3 w_position;
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in float w_rotation;
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in vec3 position;
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in vec2 texture;
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out vec2 v_texture;
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in vec2 texture_coordinates;
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out vec2 v_texture_coordinates;
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void main() {
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v_texture = texture;
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v_texture_coordinates = texture_coordinates;
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gl_Position = persp_matrix * view_matrix * vec4(position + w_position, 1.0);
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}
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",
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@@ -210,13 +399,13 @@ fn main() {
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fragment: "
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#version 140
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uniform sampler2D tex;
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uniform sampler2D tex5;
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in vec2 v_texture;
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in vec2 v_texture_coordinates;
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out vec4 f_color;
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void main() {
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f_color = texture(tex, v_texture);
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f_color = texture(tex5, v_texture_coordinates);
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}
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",
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},
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@@ -242,35 +431,112 @@ fn main() {
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let ground_uniforms = uniform! {
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persp_matrix: camera.get_perspective(),
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view_matrix: camera.get_view(),
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tex0: &textures[0],
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tex1: &textures[1],
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tex2: &textures[2],
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tex3: &textures[3],
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tex4: &textures[4],
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tex5: &textures[5],
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tex6: &textures[6],
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tex7: &textures[7],
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tex8: &textures[8],
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tex9: &textures[9],
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tex10: &textures[10],
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tex11: &textures[11],
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tex12: &textures[12],
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tex13: &textures[13],
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tex14: &textures[14],
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tex15: &textures[15],
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tex16: &textures[16],
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tex17: &textures[17],
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tex18: &textures[18],
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tex0: &ground_textures[0],
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tex1: &ground_textures[1],
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tex2: &ground_textures[2],
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tex3: &ground_textures[3],
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tex4: &ground_textures[4],
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tex5: &ground_textures[5],
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tex6: &ground_textures[6],
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tex7: &ground_textures[7],
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tex8: &ground_textures[8],
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tex9: &ground_textures[9],
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tex10: &ground_textures[10],
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tex11: &ground_textures[11],
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tex12: &ground_textures[12],
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tex13: &ground_textures[13],
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tex14: &ground_textures[14],
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tex15: &ground_textures[15],
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tex16: &ground_textures[16],
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tex17: &ground_textures[17],
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tex18: &ground_textures[18],
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};
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let structures_uniforms = uniform! {
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persp_matrix: camera.get_perspective(),
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view_matrix: camera.get_view(),
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tex: &textures[0],
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tex0: &structures_textures[0],
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tex1: &structures_textures[1],
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tex2: &structures_textures[2],
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tex3: &structures_textures[3],
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tex4: &structures_textures[4],
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tex5: &structures_textures[5],
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tex6: &structures_textures[6],
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tex7: &structures_textures[7],
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tex8: &structures_textures[8],
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tex9: &structures_textures[9],
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tex10: &structures_textures[10],
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tex11: &structures_textures[11],
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tex12: &structures_textures[12],
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tex13: &structures_textures[13],
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tex14: &structures_textures[14],
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tex15: &structures_textures[15],
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tex16: &structures_textures[16],
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tex17: &structures_textures[17],
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tex18: &structures_textures[18],
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tex19: &structures_textures[19],
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tex20: &structures_textures[20],
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tex21: &structures_textures[21],
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tex22: &structures_textures[22],
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tex23: &structures_textures[23],
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tex24: &structures_textures[24],
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tex25: &structures_textures[25],
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tex26: &structures_textures[26],
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tex27: &structures_textures[27],
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tex28: &structures_textures[28],
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tex29: &structures_textures[29],
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tex30: &structures_textures[30],
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tex31: &structures_textures[31],
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tex32: &structures_textures[32],
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tex33: &structures_textures[33],
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tex34: &structures_textures[34],
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tex35: &structures_textures[35],
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tex36: &structures_textures[36],
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tex37: &structures_textures[37],
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tex38: &structures_textures[38],
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tex39: &structures_textures[39],
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tex40: &structures_textures[40],
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tex41: &structures_textures[41],
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tex42: &structures_textures[42],
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tex43: &structures_textures[43],
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tex44: &structures_textures[44],
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tex45: &structures_textures[45],
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tex46: &structures_textures[46],
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tex47: &structures_textures[47],
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tex48: &structures_textures[48],
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tex49: &structures_textures[49],
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tex50: &structures_textures[50],
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tex51: &structures_textures[51],
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tex52: &structures_textures[52],
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tex53: &structures_textures[53],
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tex54: &structures_textures[54],
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tex55: &structures_textures[55],
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tex56: &structures_textures[56],
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tex57: &structures_textures[57],
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tex58: &structures_textures[58],
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tex59: &structures_textures[59],
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tex60: &structures_textures[60],
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tex61: &structures_textures[61],
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tex62: &structures_textures[62],
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tex63: &structures_textures[63],
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tex64: &structures_textures[64],
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tex65: &structures_textures[65],
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tex66: &structures_textures[66],
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tex67: &structures_textures[67],
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tex68: &structures_textures[68],
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tex69: &structures_textures[69],
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tex70: &structures_textures[70],
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tex71: &structures_textures[71],
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tex72: &structures_textures[72],
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tex73: &structures_textures[73],
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tex74: &structures_textures[74],
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tex75: &structures_textures[75],
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tex76: &structures_textures[76],
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tex77: &structures_textures[77],
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};
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// draw parameters
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let params = glium::DrawParameters {
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let ground_params = glium::DrawParameters {
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depth: glium::Depth {
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test: glium::DepthTest::IfLess,
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write: true,
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@@ -281,6 +547,9 @@ fn main() {
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..Default::default()
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};
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let mut structures_params = ground_params.clone();
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structures_params.blend = glium::draw_parameters::Blend::alpha_blending();
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let per_instance_buffer =
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glium::vertex::VertexBuffer::new(&display, &per_instance).unwrap();
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@@ -294,7 +563,7 @@ fn main() {
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&glium::index::NoIndices(glium::index::PrimitiveType::TriangleStrip),
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&ground_program,
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&ground_uniforms,
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¶ms,
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&ground_params,
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)
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.unwrap();
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@@ -304,7 +573,7 @@ fn main() {
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&glium::index::NoIndices(glium::index::PrimitiveType::TrianglesList),
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&structures_program,
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&structures_uniforms,
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¶ms,
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&structures_params,
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)
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.unwrap();
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