Use iterators for the generalization of the ground vertex and fragment shaders
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@@ -13,7 +13,7 @@ pub struct CameraState {
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rotate_right: bool,
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}
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const SPEED: f32 = 1.0; //1.0;
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const SPEED: f32 = 100.0; //1.0;
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impl CameraState {
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pub fn new() -> CameraState {
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