Use iterators for the generalization of the ground vertex and fragment shaders

This commit is contained in:
2022-10-24 23:10:03 +02:00
parent b1710f7f71
commit 2984d147fa
3 changed files with 21 additions and 19 deletions
+1 -1
View File
@@ -13,7 +13,7 @@ pub struct CameraState {
rotate_right: bool,
}
const SPEED: f32 = 1.0; //1.0;
const SPEED: f32 = 100.0; //1.0;
impl CameraState {
pub fn new() -> CameraState {