diff --git a/src/main.rs b/src/main.rs index 2be4de1..a57332d 100644 --- a/src/main.rs +++ b/src/main.rs @@ -128,28 +128,30 @@ fn main() { flat out uint v_biome; const uint TILE_SIZE = 4u; + const uint TILES_PER_CHUNK_ROW = 250u; + const uint TRIANGLES_PER_CHUNK_ROW = TILES_PER_CHUNK_ROW * 2u + 2u; void main() { - uint index_mod_502 = index % 502u; - uint index_div_502 = index / 502u; - uint index_div_502_mod_2 = index_div_502 % 2u; - uint index_mod_502_div_2 = index_mod_502 / 2u; + uint index_mod_triangles_per_chunk_row = index % TRIANGLES_PER_CHUNK_ROW; + uint index_div_triangles_per_chunk_row = index / TRIANGLES_PER_CHUNK_ROW; + uint index_div_triangles_per_chunk_row_mod_2 = index_div_triangles_per_chunk_row % 2u; + uint index_mod_triangles_per_chunk_row_div_2 = index_mod_triangles_per_chunk_row / 2u; - uint x = index_div_502_mod_2 == 0u ? index_mod_502_div_2 : 250u - index_mod_502_div_2; - uint z = index_div_502 + index % 2u; + uint x = index_div_triangles_per_chunk_row_mod_2 == 0u ? index_mod_triangles_per_chunk_row_div_2 : TILES_PER_CHUNK_ROW - index_mod_triangles_per_chunk_row_div_2; + uint z = index_div_triangles_per_chunk_row + index % 2u; switch (index % 4u) { case 0u: - v_tex_coords = vec2(index_div_502_mod_2, 0); + v_tex_coords = vec2(index_div_triangles_per_chunk_row_mod_2, 0); break; case 1u: - v_tex_coords = vec2(index_div_502_mod_2, 1); + v_tex_coords = vec2(index_div_triangles_per_chunk_row_mod_2, 1); break; case 2u: - v_tex_coords = vec2(1u - index_div_502_mod_2, 0); + v_tex_coords = vec2(1u - index_div_triangles_per_chunk_row_mod_2, 0); break; default: // case 3u - v_tex_coords = vec2(1u - index_div_502_mod_2, 1); + v_tex_coords = vec2(1u - index_div_triangles_per_chunk_row_mod_2, 1); break; } v_biome = biome; diff --git a/src/support/camera.rs b/src/support/camera.rs index 6820b2f..1f76287 100644 --- a/src/support/camera.rs +++ b/src/support/camera.rs @@ -13,6 +13,8 @@ pub struct CameraState { rotate_right: bool, } +const SPEED: f32 = 1.0; //1.0; + impl CameraState { pub fn new() -> CameraState { CameraState { @@ -118,8 +120,6 @@ impl CameraState { s.0 * f.1 - s.1 * f.0, ); - const SPEED: f32 = 100.0; //1.0; - if self.moving_up { self.position.0 += u.0 * SPEED; self.position.1 += u.1 * SPEED;