Apply cargo fmt
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+7
-8
@@ -4,17 +4,17 @@ extern crate glium;
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#[macro_use]
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#[macro_use]
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extern crate load_file;
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extern crate load_file;
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use std::f32::consts::PI;
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use glium::texture::SrgbTexture2d;
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use glium::texture::SrgbTexture2d;
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use phf::phf_map;
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use phf::phf_map;
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use std::f32::consts::PI;
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use std::fs;
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use std::fs;
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use std::io::Cursor;
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use std::io::Cursor;
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use std::time::Instant;
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use std::time::Instant;
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use crate::support::CHUNK_SIZE;
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use glium::vertex::VertexBufferAny;
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use glium::vertex::VertexBufferAny;
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#[allow(unused_imports)]
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#[allow(unused_imports)]
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use glium::{glutin, Surface};
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use glium::{glutin, Surface};
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use crate::support::CHUNK_SIZE;
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mod support;
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mod support;
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@@ -433,10 +433,7 @@ fn main() {
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let file = file_path.replace(structures_folder, "");
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let file = file_path.replace(structures_folder, "");
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println!("{}", file);
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println!("{}", file);
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structures_vertex_buffer.push((
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structures_vertex_buffer.push((
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file
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file.replace(".obj", "").parse().unwrap(),
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.replace(".obj", "")
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.parse()
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.unwrap(),
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support::load_wavefront(&display, load_bytes!(&format!("../{}", file_path))),
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support::load_wavefront(&display, load_bytes!(&format!("../{}", file_path))),
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))
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))
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}
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}
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@@ -494,7 +491,8 @@ fn main() {
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let file_name = file.replace(".objects", "");
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let file_name = file.replace(".objects", "");
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let file_name_parts: Vec<&str> = file_name.split(' ').collect();
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let file_name_parts: Vec<&str> = file_name.split(' ').collect();
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let objects_contents = fs::read_to_string(file_path).unwrap_or_else(|_| panic!("Unable to load {} file!", file_path));
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let objects_contents = fs::read_to_string(file_path)
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.unwrap_or_else(|_| panic!("Unable to load {} file!", file_path));
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let chunk = [0, 1].map(|file_name_parts_index| {
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let chunk = [0, 1].map(|file_name_parts_index| {
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file_name_parts[file_name_parts_index]
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file_name_parts[file_name_parts_index]
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@@ -517,7 +515,8 @@ fn main() {
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let y: f32 = object_line_parts[2].parse().unwrap();
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let y: f32 = object_line_parts[2].parse().unwrap();
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let z = object_line_parts[3].parse().unwrap();
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let z = object_line_parts[3].parse().unwrap();
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let rotation: f32 = object_line_parts[4].parse().unwrap();
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let rotation: f32 = object_line_parts[4].parse().unwrap();
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let structure_per_instance: &mut Vec<PerInstance> = structures_per_instance.get_mut(structure_id).unwrap();
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let structure_per_instance: &mut Vec<PerInstance> =
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structures_per_instance.get_mut(structure_id).unwrap();
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structure_per_instance.push(PerInstance {
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structure_per_instance.push(PerInstance {
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w_position: (offset_x + x, z, offset_y + y),
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w_position: (offset_x + x, z, offset_y + y),
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w_rotation: 2.0 * PI * rotation / 360.0,
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w_rotation: 2.0 * PI * rotation / 360.0,
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