Reduce under the ground workload
As nobody (even developers) should go/see under the map.
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+1
-4
@@ -183,11 +183,8 @@ fn main() {
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case 17u:
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f_color = texture(tex17, v_tex_coords);
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break;
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case 18u:
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default: // case 18u:
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f_color = texture(tex18, v_tex_coords);
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break;
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default: // case 19u:
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f_color = vec4(0.0, 0.0, 0.0, 1.0);
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}
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}
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"
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