Make backface culling ready to use
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@@ -94,6 +94,8 @@ fn main() {
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write: true,
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write: true,
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..Default::default()
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..Default::default()
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},
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},
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// Verify that it helps from the FPS point of view.
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//backface_culling: glium::draw_parameters::BackfaceCullingMode::CullClockwise,
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..Default::default()
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..Default::default()
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};
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};
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+4
-4
@@ -108,9 +108,9 @@ pub fn load_ground(display: &Display) -> VertexBufferAny {
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// Second triangle.
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// Second triangle.
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vertex_data.push(Vertex {
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vertex_data.push(Vertex {
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position: [(lines_index + 1) as f32, column_below_right, (columns_index + 1) as f32],
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position: [(lines_index + 1) as f32, column_below, columns_index as f32],
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normal: [0.0, 0.0, 1.0],
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normal: [0.0, 0.0, 1.0],
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tex_coords: [1.0, 1.0],
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tex_coords: [1.0, 0.0],
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});
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});
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vertex_data.push(Vertex {
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vertex_data.push(Vertex {
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@@ -120,9 +120,9 @@ pub fn load_ground(display: &Display) -> VertexBufferAny {
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});
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});
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vertex_data.push(Vertex {
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vertex_data.push(Vertex {
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position: [(lines_index + 1) as f32, column_below, columns_index as f32],
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position: [(lines_index + 1) as f32, column_below_right, (columns_index + 1) as f32],
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normal: [0.0, 0.0, 1.0],
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normal: [0.0, 0.0, 1.0],
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tex_coords: [1.0, 0.0],
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tex_coords: [1.0, 1.0],
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});
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});
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}
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}
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}
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}
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