Remove a useless variable in the vertex shader
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+1
-3
@@ -42,15 +42,13 @@ fn main() {
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in vec3 normal;
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in vec3 normal;
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in vec2 tex_coords;
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in vec2 tex_coords;
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out vec3 v_position;
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out vec3 v_normal;
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out vec3 v_normal;
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out vec2 v_tex_coords;
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out vec2 v_tex_coords;
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void main() {
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void main() {
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v_position = position;
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v_normal = normal;
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v_normal = normal;
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v_tex_coords = tex_coords;
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v_tex_coords = tex_coords;
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gl_Position = persp_matrix * view_matrix * vec4(v_position * 0.005, 1.0);
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gl_Position = persp_matrix * view_matrix * vec4(position * 0.005, 1.0);
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}
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}
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",
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",
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