Compare commits
1 Commits
| Author | SHA1 | Date | |
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57ce3a64ed
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@@ -7,6 +7,4 @@ edition = "2021"
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glium = "0.32.1"
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image = "0.24.4"
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glutin = "0.29.1"
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obj = "0.10.2"
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phf = { version = "0.11.1", features = ["macros"]}
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load_file = "1.0.1"
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@@ -1,9 +1 @@
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# LemnosLife Rust
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Download `Extensions/` from [issues/8#issue-732](https://gitea.lemnoslife.com/LemnosLife/LemnosLife_Rust/issues/8#issue-732).
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First install [Rust](https://rustup.rs), then build and run the client by executing:
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```
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cargo run --release
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```
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+94
-586
@@ -5,191 +5,13 @@ extern crate glium;
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extern crate load_file;
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use glium::texture::SrgbTexture2d;
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use phf::phf_map;
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use std::f32::consts::PI;
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use std::fs;
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use std::io::Cursor;
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use std::time::Instant;
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use crate::support::CHUNK_SIZE;
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use glium::vertex::VertexBufferAny;
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#[allow(unused_imports)]
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use glium::{glutin, Surface};
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mod support;
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#[derive(Copy, Clone, Debug)]
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struct PerInstance {
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pub w_position: (f32, f32, f32),
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pub w_rotation: f32,
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}
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implement_vertex!(PerInstance, w_position, w_rotation);
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const STRUCTURES_TEXTURES_NUMBER: usize = 78;
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const STRUCTURES_TEXTURES: [&str; STRUCTURES_TEXTURES_NUMBER] = [
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"redNoise.jpg",
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"cargoLightBlue.jpg",
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"beigeNoise.jpg",
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"wallStone.jpg",
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"cargoWhite.jpg",
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"b_ficusc2d_f.png",
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"basketball_court.jpg",
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"zinc.jpg",
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"solarPowerPlant.png",
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"cargoSand.jpg",
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"water.jpg",
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"solarPowerPlantAccumulator.jpg",
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"blueNoise.jpg",
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"30kmh.jpg",
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"white.jpg",
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"blackYellow.jpg",
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"stopText.jpg",
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"cargoOrange.jpg",
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"redWhite.jpg",
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"grid.png",
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"blueTile.jpg",
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"blueWhiteNoise.jpg",
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"reinforcedConcrete.jpg",
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"log.jpg",
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"green.jpg",
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"fanWallGrey.jpg",
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"cargoCyan.jpg",
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"glass.png",
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"wallGrey.jpg",
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"greenGate.png",
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"greyNoise.jpg",
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"cattail.png",
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"palmLayer.png",
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"cargoLightGreen.jpg",
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"palm.png",
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"branch1.png",
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"cargoYellow.jpg",
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"blackNoise.jpg",
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"pipes.jpg",
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"whiteTile.jpg",
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"darkBlueNoise.jpg",
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"planks.png",
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"trunk.jpg",
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"greenNoise.jpg",
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"wallBlue.jpg",
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"stop.jpg",
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"wallGreyATM.jpg",
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"iron_bars.png",
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"tile.jpg",
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"horizontalBrick.jpg",
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"steel.jpg",
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"yellowBars.png",
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"whiteDoor.jpg",
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"cargoBlue.jpg",
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"barbed.png",
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"woodBlue.jpg",
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"bamboo.png",
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"b_ficusc1s_f.png",
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"whiteNoise.jpg",
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"fanWall.jpg",
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"wood.jpg",
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"crossover.jpg",
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"gridHexa.png",
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"lightBlue.jpg",
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"helipad.png",
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"binBarrel.jpg",
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"brick.jpg",
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"wallBlueATM.jpg",
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"yellow.jpg",
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"blueDoor.jpg",
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"parking.jpg",
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"cargoGrey.jpg",
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"haystack.jpg",
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"cargoRed.jpg",
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"yellowNoise.jpg",
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"gridFull.jpg",
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"rust.jpg",
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"cargo.jpg",
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];
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// This approach works as there isn't file names having several file extensions.
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// `phf` doesn't propose any `bimap`.
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static STRUCTURES_TEXTURES_REVERSED: phf::Map<&'static str, u32> = phf_map! {
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"redNoise" => 0,
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"cargoLightBlue" => 1,
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"beigeNoise" => 2,
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"wallStone" => 3,
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"cargoWhite" => 4,
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"b_ficusc2d_f" => 5,
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"basketball_court" => 6,
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"zinc" => 7,
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"solarPowerPlant" => 8,
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"cargoSand" => 9,
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"water" => 10,
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"solarPowerPlantAccumulator" => 11,
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"blueNoise" => 12,
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"30kmh" => 13,
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"white" => 14,
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"blackYellow" => 15,
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"stopText" => 16,
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"cargoOrange" => 17,
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"redWhite" => 18,
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"grid" => 19,
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"blueTile" => 20,
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"blueWhiteNoise" => 21,
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"reinforcedConcrete" => 22,
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"log" => 23,
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"green" => 24,
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"fanWallGrey" => 25,
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"cargoCyan" => 26,
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"glass" => 27,
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"wallGrey" => 28,
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"greenGate" => 29,
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"greyNoise" => 30,
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"cattail" => 31,
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"palmLayer" => 32,
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"cargoLightGreen" => 33,
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"palm" => 34,
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"branch1" => 35,
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"cargoYellow" => 36,
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"blackNoise" => 37,
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"pipes" => 38,
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"whiteTile" => 39,
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"darkBlueNoise" => 40,
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"planks" => 41,
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"trunk" => 42,
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"greenNoise" => 43,
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"wallBlue" => 44,
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"stop" => 45,
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"wallGreyATM" => 46,
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"iron_bars" => 47,
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"tile" => 48,
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"horizontalBrick" => 49,
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"steel" => 50,
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"yellowBars" => 51,
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"whiteDoor" => 52,
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"cargoBlue" => 53,
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"barbed" => 54,
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"woodBlue" => 55,
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"bamboo" => 56,
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"b_ficusc1s_f" => 57,
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"whiteNoise" => 58,
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"fanWall" => 59,
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"wood" => 60,
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"crossover" => 61,
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"gridHexa" => 62,
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"lightBlue" => 63,
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"helipad" => 64,
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"binBarrel" => 65,
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"brick" => 66,
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"wallBlueATM" => 67,
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"yellow" => 68,
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"blueDoor" => 69,
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"parking" => 70,
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"cargoGrey" => 71,
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"haystack" => 72,
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"cargoRed" => 73,
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"yellowNoise" => 74,
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"gridFull" => 75,
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"rust" => 76,
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"cargo" => 77,
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};
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const BIOMES_NUMBER: usize = 19;
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const BIOMES: [&str; BIOMES_NUMBER] = [
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"dirt",
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@@ -216,16 +38,14 @@ const BIOMES: [&str; BIOMES_NUMBER] = [
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fn main() {
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// building the display, ie. the main object
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let event_loop = glutin::event_loop::EventLoop::new();
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let wb = glutin::window::WindowBuilder::new()
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.with_title("LemnosLife")
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.with_maximized(true);
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let wb = glutin::window::WindowBuilder::new();
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let cb = glutin::ContextBuilder::new().with_depth_buffer(24);
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let display = glium::Display::new(wb, cb, &event_loop).unwrap();
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// building the vertex and index buffers
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let ground_vertex_buffer = support::load_ground(&display);
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let (vertex_buffer, chunks) = support::load_ground(&display);
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let ground_textures: [SrgbTexture2d; BIOMES_NUMBER] = BIOMES.map(|biome| {
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let textures: [SrgbTexture2d; BIOMES_NUMBER] = BIOMES.map(|biome| {
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println!("{}", biome);
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let image = image::load(
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Cursor::new(&load_bytes!(&format!(
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@@ -242,125 +62,8 @@ fn main() {
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glium::texture::SrgbTexture2d::new(&display, image).unwrap()
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});
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let structures_textures: [SrgbTexture2d; STRUCTURES_TEXTURES_NUMBER] =
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STRUCTURES_TEXTURES.map(|structure_texture| {
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println!("{}", structure_texture);
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let image = image::load(
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Cursor::new(&load_bytes!(&format!(
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"../Extensions/LemnosLife/Assets/Downloads/{}",
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structure_texture
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))),
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if structure_texture.ends_with(".png") {
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image::ImageFormat::Png
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} else {
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image::ImageFormat::Jpeg
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},
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)
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.unwrap()
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.to_rgba8();
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let image_dimensions = image.dimensions();
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let image = glium::texture::RawImage2d::from_raw_rgba_reversed(
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&image.into_raw(),
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image_dimensions,
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);
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glium::texture::SrgbTexture2d::new(&display, image).unwrap()
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});
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let uniform_sampler_2d_str = (0..BIOMES_NUMBER)
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.map(|i| format!("tex{}", i))
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.collect::<Vec<String>>()
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.join(", ");
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let switch_v_biome_str = (0..BIOMES_NUMBER)
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.map(|i| {
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format!(
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"
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case {}u:
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f_color = texture(tex{}, v_tex_coords);
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break;
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",
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i, i
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)
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})
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.collect::<Vec<String>>()
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.join("")
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+ &format!(
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"
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default: // case {}u:
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f_color = texture(tex{}, v_tex_coords);
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",
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BIOMES_NUMBER - 1,
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BIOMES_NUMBER - 1
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);
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let ground_fragment = &format!(
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"
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#version 140
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in vec2 v_tex_coords;
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flat in uint v_biome;
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out vec4 f_color;
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uniform sampler2D {};
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void main() {{
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switch (v_biome) {{
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{}
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}}
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}}
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",
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uniform_sampler_2d_str, switch_v_biome_str
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);
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let uniform_sampler_2d_str = (0..STRUCTURES_TEXTURES_NUMBER)
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.map(|i| format!("tex{}", i))
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.collect::<Vec<String>>()
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.join(", ");
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let switch_v_texture_index_str = (0..STRUCTURES_TEXTURES_NUMBER)
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.map(|i| {
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format!(
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"
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case {}u:
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f_color = texture(tex{}, v_texture_coordinates);
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break;
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",
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i, i
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)
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})
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.collect::<Vec<String>>()
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.join("")
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+ &format!(
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"
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default: // case {}u:
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f_color = texture(tex{}, v_texture_coordinates);
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",
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STRUCTURES_TEXTURES_NUMBER - 1,
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STRUCTURES_TEXTURES_NUMBER - 1
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);
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let structures_fragment = &format!(
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"
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#version 140
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in vec2 v_texture_coordinates;
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flat in uint v_texture_index;
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out vec4 f_color;
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uniform sampler2D {};
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void main() {{
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switch (v_texture_index) {{
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{}
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}}
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}}
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",
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uniform_sampler_2d_str, switch_v_texture_index_str
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);
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// the program
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let ground_program = program!(&display,
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let program = program!(&display,
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140 => {
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vertex: "
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#version 140
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@@ -370,277 +73,110 @@ fn main() {
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in uint index;
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in float altitude;
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in uint biome;
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in uvec2 chunk;
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out vec2 v_tex_coords;
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flat out uint v_biome;
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const uint TILE_SIZE = 4u;
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const uint TILES_PER_CHUNK_ROW = 250u;
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const uint TRIANGLES_PER_CHUNK_ROW = TILES_PER_CHUNK_ROW * 2u + 2u;
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void main() {
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uint index_mod_triangles_per_chunk_row = index % TRIANGLES_PER_CHUNK_ROW;
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uint index_div_triangles_per_chunk_row = index / TRIANGLES_PER_CHUNK_ROW;
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uint index_div_triangles_per_chunk_row_mod_2 = index_div_triangles_per_chunk_row % 2u;
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uint index_mod_triangles_per_chunk_row_div_2 = index_mod_triangles_per_chunk_row / 2u;
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uint x = index_div_triangles_per_chunk_row_mod_2 == 0u ? index_mod_triangles_per_chunk_row_div_2 : TILES_PER_CHUNK_ROW - index_mod_triangles_per_chunk_row_div_2;
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uint z = index_div_triangles_per_chunk_row + index % 2u;
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switch (index % 4u) {
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case 0u:
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v_tex_coords = vec2(index_div_triangles_per_chunk_row_mod_2, 0);
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break;
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case 1u:
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v_tex_coords = vec2(index_div_triangles_per_chunk_row_mod_2, 1);
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break;
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case 2u:
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v_tex_coords = vec2(1u - index_div_triangles_per_chunk_row_mod_2, 0);
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break;
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default: // case 3u
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v_tex_coords = vec2(1u - index_div_triangles_per_chunk_row_mod_2, 1);
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break;
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uint index_mod = index % 6u;
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uint index_div = index / 6u;
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uint z = index_div / 250u;
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uint x = index_div % 250u;
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if(index_mod == 0u)
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v_tex_coords = vec2(0, 0);
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else if(index_mod == 1u || index_mod == 4u)
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{
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v_tex_coords = vec2(0, 1);
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x++;
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}
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v_biome = biome;
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x *= TILE_SIZE;
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z *= TILE_SIZE;
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x += chunk.x;
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z += chunk.y;
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gl_Position = persp_matrix * view_matrix * vec4(vec3(x, altitude, z), 1.0);
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else if(index_mod == 2u || index_mod == 3u)
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{
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v_tex_coords = vec2(1, 0);
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z++;
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}
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else //if(index_mod == 5u)
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{
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v_tex_coords = vec2(1, 1);
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x++;
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z++;
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}
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gl_Position = persp_matrix * view_matrix * vec4(vec3(x, altitude, z) * 0.005, 1.0);
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}
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",
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fragment: ground_fragment,
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fragment: "
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#version 140
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flat in vec3 normal;
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in vec2 v_tex_coords;
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out vec4 f_color;
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flat in uint biome;
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uniform sampler2D tex0, tex1, tex2, tex3, tex4, tex5, tex6, tex7, tex8, tex9, tex10, tex11, tex12, tex13, tex14, tex15, tex16, tex17, tex18;
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const vec3 LIGHT = vec3(0.0, -1.0, 0.0);
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void main() {
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float lum = max(dot(normalize(normal), normalize(LIGHT)), 0.0);
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if(biome == 0u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex0, v_tex_coords);
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else if(biome == 1u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex1, v_tex_coords);
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else if(biome == 2u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex2, v_tex_coords);
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else if(biome == 3u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex3, v_tex_coords);
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else if(biome == 4u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex4, v_tex_coords);
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else if(biome == 5u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex5, v_tex_coords);
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else if(biome == 6u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex6, v_tex_coords);
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else if(biome == 7u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex7, v_tex_coords);
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else if(biome == 8u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex8, v_tex_coords);
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else if(biome == 9u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex9, v_tex_coords);
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else if(biome == 10u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex10, v_tex_coords);
|
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else if(biome == 11u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex11, v_tex_coords);
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else if(biome == 12u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex12, v_tex_coords);
|
||||
else if(biome == 13u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex13, v_tex_coords);
|
||||
else if(biome == 14u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex14, v_tex_coords);
|
||||
else if(biome == 15u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex15, v_tex_coords);
|
||||
else if(biome == 16u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex16, v_tex_coords);
|
||||
else if(biome == 17u) f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex17, v_tex_coords);
|
||||
else /*if(biome == 18u)*/ f_color = (0.3 + 0.7 * lum, 1.0) * texture(tex18, v_tex_coords);
|
||||
}
|
||||
"
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let mut camera = support::camera::CameraState::new();
|
||||
|
||||
let structures_folder = "Extensions/LemnosLife/Map/Common/Structures/";
|
||||
let paths = fs::read_dir(structures_folder).unwrap();
|
||||
let mut structures_vertex_buffer: Vec<(usize, VertexBufferAny)> = vec![];
|
||||
|
||||
for path in paths {
|
||||
let path = path.unwrap().path();
|
||||
let file_path = path.to_str().unwrap();
|
||||
if file_path.ends_with(".obj") {
|
||||
let file = file_path.replace(structures_folder, "");
|
||||
println!("{}", file);
|
||||
structures_vertex_buffer.push((
|
||||
file.replace(".obj", "").parse().unwrap(),
|
||||
support::load_wavefront(&display, load_bytes!(&format!("../{}", file_path))),
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
let mut structures_per_instance: Vec<Vec<PerInstance>> = Vec::with_capacity(926); // As the maximum structure id is 925.
|
||||
for _ in 0..=925 {
|
||||
structures_per_instance.push(vec![]);
|
||||
}
|
||||
|
||||
let structures_program = program!(&display,
|
||||
140 => {
|
||||
vertex: "
|
||||
#version 140
|
||||
|
||||
uniform mat4 persp_matrix;
|
||||
uniform mat4 view_matrix;
|
||||
|
||||
in vec3 w_position;
|
||||
in float w_rotation;
|
||||
in vec3 position;
|
||||
in uint texture_index;
|
||||
in vec2 texture_coordinates;
|
||||
flat out uint v_texture_index;
|
||||
out vec2 v_texture_coordinates;
|
||||
|
||||
void main() {
|
||||
float cos_rotation = cos(w_rotation);
|
||||
float sin_rotation = sin(w_rotation);
|
||||
|
||||
vec3 rotated_position = position;
|
||||
|
||||
rotated_position.x = cos_rotation * position.x + sin_rotation * position.z;
|
||||
rotated_position.z = -sin_rotation * position.x + cos_rotation * position.z;
|
||||
|
||||
v_texture_index = texture_index;
|
||||
v_texture_coordinates = texture_coordinates;
|
||||
gl_Position = persp_matrix * view_matrix * vec4(rotated_position + w_position, 1.0);
|
||||
}
|
||||
",
|
||||
|
||||
fragment: structures_fragment,
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let objects_folder = "Extensions/LemnosLife/Map/Altis/Objects/";
|
||||
let paths = fs::read_dir(objects_folder).unwrap();
|
||||
|
||||
for path in paths {
|
||||
let path = path.unwrap().path();
|
||||
let file_path = path.to_str().unwrap();
|
||||
let file = file_path.replace(objects_folder, "");
|
||||
println!("{}", file);
|
||||
let file_name = file.replace(".objects", "");
|
||||
let file_name_parts: Vec<&str> = file_name.split(' ').collect();
|
||||
|
||||
let objects_contents = fs::read_to_string(file_path)
|
||||
.unwrap_or_else(|_| panic!("Unable to load {} file!", file_path));
|
||||
|
||||
let chunk = [0, 1].map(|file_name_parts_index| {
|
||||
file_name_parts[file_name_parts_index]
|
||||
.parse::<f32>()
|
||||
.unwrap()
|
||||
* (CHUNK_SIZE as f32)
|
||||
});
|
||||
|
||||
let objects_lines: Vec<&str> = objects_contents.split('\n').collect();
|
||||
|
||||
let (mut offset_x, mut offset_y) = (0.0, 0.0);
|
||||
for object_line in objects_lines {
|
||||
let object_line_parts: Vec<&str> = object_line.split(' ').collect();
|
||||
if object_line_parts.len() == 2 {
|
||||
offset_x = object_line_parts[0].parse::<f32>().unwrap() * 100.0 + chunk[0];
|
||||
offset_y = object_line_parts[1].parse::<f32>().unwrap() * 100.0 + chunk[1];
|
||||
} else {
|
||||
let structure_id: usize = object_line_parts[0].parse().unwrap();
|
||||
let x: f32 = object_line_parts[1].parse().unwrap();
|
||||
let y: f32 = object_line_parts[2].parse().unwrap();
|
||||
let z = object_line_parts[3].parse().unwrap();
|
||||
let rotation: f32 = object_line_parts[4].parse().unwrap();
|
||||
let structure_per_instance: &mut Vec<PerInstance> =
|
||||
structures_per_instance.get_mut(structure_id).unwrap();
|
||||
structure_per_instance.push(PerInstance {
|
||||
w_position: (offset_x + x, z, offset_y + y),
|
||||
w_rotation: 2.0 * PI * rotation / 360.0,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// the main loop
|
||||
support::start_loop(event_loop, move |events| {
|
||||
camera.update();
|
||||
|
||||
// building the uniforms
|
||||
let ground_uniforms = uniform! {
|
||||
let uniforms = uniform! {
|
||||
persp_matrix: camera.get_perspective(),
|
||||
view_matrix: camera.get_view(),
|
||||
tex0: &ground_textures[0],
|
||||
tex1: &ground_textures[1],
|
||||
tex2: &ground_textures[2],
|
||||
tex3: &ground_textures[3],
|
||||
tex4: &ground_textures[4],
|
||||
tex5: &ground_textures[5],
|
||||
tex6: &ground_textures[6],
|
||||
tex7: &ground_textures[7],
|
||||
tex8: &ground_textures[8],
|
||||
tex9: &ground_textures[9],
|
||||
tex10: &ground_textures[10],
|
||||
tex11: &ground_textures[11],
|
||||
tex12: &ground_textures[12],
|
||||
tex13: &ground_textures[13],
|
||||
tex14: &ground_textures[14],
|
||||
tex15: &ground_textures[15],
|
||||
tex16: &ground_textures[16],
|
||||
tex17: &ground_textures[17],
|
||||
tex18: &ground_textures[18],
|
||||
};
|
||||
|
||||
// That way we *load* far too many textures per structure but until haven't treated http://gitea.lemnoslife.com:3006/Benjamin_Loison/LemnosLife_Rust/issues/6#issuecomment-240, can't do better.
|
||||
// Except if we proceed with a disjunction on the number of textures used in a structure which is 8, thanks to `find Extensions/LemnosLife/Map/Common/Structures/ -name '*.obj' -exec sh -c 'grep -o usemtl {} | wc -l' \; | sort -n | tail -1`.
|
||||
let structures_uniforms = uniform! {
|
||||
persp_matrix: camera.get_perspective(),
|
||||
view_matrix: camera.get_view(),
|
||||
tex0: &structures_textures[0],
|
||||
tex1: &structures_textures[1],
|
||||
tex2: &structures_textures[2],
|
||||
tex3: &structures_textures[3],
|
||||
tex4: &structures_textures[4],
|
||||
tex5: &structures_textures[5],
|
||||
tex6: &structures_textures[6],
|
||||
tex7: &structures_textures[7],
|
||||
tex8: &structures_textures[8],
|
||||
tex9: &structures_textures[9],
|
||||
tex10: &structures_textures[10],
|
||||
tex11: &structures_textures[11],
|
||||
tex12: &structures_textures[12],
|
||||
tex13: &structures_textures[13],
|
||||
tex14: &structures_textures[14],
|
||||
tex15: &structures_textures[15],
|
||||
tex16: &structures_textures[16],
|
||||
tex17: &structures_textures[17],
|
||||
tex18: &structures_textures[18],
|
||||
tex19: &structures_textures[19],
|
||||
tex20: &structures_textures[20],
|
||||
tex21: &structures_textures[21],
|
||||
tex22: &structures_textures[22],
|
||||
tex23: &structures_textures[23],
|
||||
tex24: &structures_textures[24],
|
||||
tex25: &structures_textures[25],
|
||||
tex26: &structures_textures[26],
|
||||
tex27: &structures_textures[27],
|
||||
tex28: &structures_textures[28],
|
||||
tex29: &structures_textures[29],
|
||||
tex30: &structures_textures[30],
|
||||
tex31: &structures_textures[31],
|
||||
tex32: &structures_textures[32],
|
||||
tex33: &structures_textures[33],
|
||||
tex34: &structures_textures[34],
|
||||
tex35: &structures_textures[35],
|
||||
tex36: &structures_textures[36],
|
||||
tex37: &structures_textures[37],
|
||||
tex38: &structures_textures[38],
|
||||
tex39: &structures_textures[39],
|
||||
tex40: &structures_textures[40],
|
||||
tex41: &structures_textures[41],
|
||||
tex42: &structures_textures[42],
|
||||
tex43: &structures_textures[43],
|
||||
tex44: &structures_textures[44],
|
||||
tex45: &structures_textures[45],
|
||||
tex46: &structures_textures[46],
|
||||
tex47: &structures_textures[47],
|
||||
tex48: &structures_textures[48],
|
||||
tex49: &structures_textures[49],
|
||||
tex50: &structures_textures[50],
|
||||
tex51: &structures_textures[51],
|
||||
tex52: &structures_textures[52],
|
||||
tex53: &structures_textures[53],
|
||||
tex54: &structures_textures[54],
|
||||
tex55: &structures_textures[55],
|
||||
tex56: &structures_textures[56],
|
||||
tex57: &structures_textures[57],
|
||||
tex58: &structures_textures[58],
|
||||
tex59: &structures_textures[59],
|
||||
tex60: &structures_textures[60],
|
||||
tex61: &structures_textures[61],
|
||||
tex62: &structures_textures[62],
|
||||
tex63: &structures_textures[63],
|
||||
tex64: &structures_textures[64],
|
||||
tex65: &structures_textures[65],
|
||||
tex66: &structures_textures[66],
|
||||
tex67: &structures_textures[67],
|
||||
tex68: &structures_textures[68],
|
||||
tex69: &structures_textures[69],
|
||||
tex70: &structures_textures[70],
|
||||
tex71: &structures_textures[71],
|
||||
tex72: &structures_textures[72],
|
||||
tex73: &structures_textures[73],
|
||||
tex74: &structures_textures[74],
|
||||
tex75: &structures_textures[75],
|
||||
tex76: &structures_textures[76],
|
||||
tex77: &structures_textures[77],
|
||||
tex0: &textures[0],
|
||||
tex1: &textures[1],
|
||||
tex2: &textures[2],
|
||||
tex3: &textures[3],
|
||||
tex4: &textures[4],
|
||||
tex5: &textures[5],
|
||||
tex6: &textures[6],
|
||||
tex7: &textures[7],
|
||||
tex8: &textures[8],
|
||||
tex9: &textures[9],
|
||||
tex10: &textures[10],
|
||||
tex11: &textures[11],
|
||||
tex12: &textures[12],
|
||||
tex13: &textures[13],
|
||||
tex14: &textures[14],
|
||||
tex15: &textures[15],
|
||||
tex16: &textures[16],
|
||||
tex17: &textures[17],
|
||||
tex18: &textures[18],
|
||||
chunks: &chunks,
|
||||
};
|
||||
|
||||
// draw parameters
|
||||
let ground_params = glium::DrawParameters {
|
||||
let params = glium::DrawParameters {
|
||||
depth: glium::Depth {
|
||||
test: glium::DepthTest::IfLess,
|
||||
write: true,
|
||||
@@ -651,58 +187,30 @@ fn main() {
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let mut structures_params = ground_params.clone();
|
||||
structures_params.blend = glium::draw_parameters::Blend::alpha_blending(); // Could disable per opaque structure to optimize.
|
||||
// Doesn't seem to apply transparency from a structure instance to the other.
|
||||
|
||||
// drawing a frame
|
||||
let start = Instant::now();
|
||||
let mut target = display.draw();
|
||||
target.clear_color_and_depth((0.0, 0.0, 0.0, 0.0), 1.0);
|
||||
target
|
||||
.draw(
|
||||
&ground_vertex_buffer,
|
||||
&glium::index::NoIndices(glium::index::PrimitiveType::TriangleStrip),
|
||||
&ground_program,
|
||||
&ground_uniforms,
|
||||
&ground_params,
|
||||
&vertex_buffer,
|
||||
&glium::index::NoIndices(glium::index::PrimitiveType::TrianglesList),
|
||||
&program,
|
||||
&uniforms,
|
||||
¶ms,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
for (structure_id, structure_vertex_buffer) in &structures_vertex_buffer {
|
||||
let structure_per_instance = &structures_per_instance[*structure_id];
|
||||
if !structure_per_instance.is_empty() {
|
||||
let structure_per_instance_buffer =
|
||||
glium::vertex::VertexBuffer::new(&display, structure_per_instance).unwrap();
|
||||
|
||||
target
|
||||
.draw(
|
||||
(
|
||||
structure_vertex_buffer,
|
||||
structure_per_instance_buffer.per_instance().unwrap(),
|
||||
),
|
||||
&glium::index::NoIndices(glium::index::PrimitiveType::TrianglesList),
|
||||
&structures_program,
|
||||
&structures_uniforms,
|
||||
&structures_params,
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
target.finish().unwrap();
|
||||
let duration = start.elapsed();
|
||||
println!("Time elapsed is: {:?}", duration);
|
||||
|
||||
let mut action = support::Action::Continue;
|
||||
|
||||
// polling and handling the events received by the window
|
||||
for event in events {
|
||||
if let glutin::event::Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
match event {
|
||||
glutin::event::Event::WindowEvent { event, .. } => match event {
|
||||
glutin::event::WindowEvent::CloseRequested => action = support::Action::Stop,
|
||||
ev => camera.process_input(ev),
|
||||
}
|
||||
ev => camera.process_input(&ev),
|
||||
},
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+22
-24
@@ -13,14 +13,12 @@ pub struct CameraState {
|
||||
rotate_right: bool,
|
||||
}
|
||||
|
||||
const SPEED: f32 = 10.0; //1.0;
|
||||
|
||||
impl CameraState {
|
||||
pub fn new() -> CameraState {
|
||||
CameraState {
|
||||
aspect_ratio: 1_920.0 / 1_080.0,
|
||||
aspect_ratio: 1024.0 / 768.0,
|
||||
position: (0.1, 0.1, 1.0),
|
||||
// The second coordinate is for the altitude.
|
||||
position: (3_646.41, 12.3622, 13_113.7),
|
||||
direction: (0.0, 0.0, -1.0),
|
||||
moving_up: false,
|
||||
moving_left: false,
|
||||
@@ -34,8 +32,8 @@ impl CameraState {
|
||||
}
|
||||
|
||||
pub fn get_perspective(&self) -> [[f32; 4]; 4] {
|
||||
let fov: f32 = std::f32::consts::PI / 2.0;
|
||||
let zfar = 53_209.0;
|
||||
let fov: f32 = 3.141592 / 2.0;
|
||||
let zfar = 8000.0;
|
||||
let znear = 0.01;
|
||||
|
||||
let f = 1.0 / (fov / 2.0).tan();
|
||||
@@ -121,39 +119,39 @@ impl CameraState {
|
||||
);
|
||||
|
||||
if self.moving_up {
|
||||
self.position.0 += u.0 * SPEED;
|
||||
self.position.1 += u.1 * SPEED;
|
||||
self.position.2 += u.2 * SPEED;
|
||||
self.position.0 += u.0 * 0.01;
|
||||
self.position.1 += u.1 * 0.01;
|
||||
self.position.2 += u.2 * 0.01;
|
||||
}
|
||||
|
||||
if self.moving_left {
|
||||
self.position.0 -= s.0 * SPEED;
|
||||
self.position.1 -= s.1 * SPEED;
|
||||
self.position.2 -= s.2 * SPEED;
|
||||
self.position.0 -= s.0 * 0.01;
|
||||
self.position.1 -= s.1 * 0.01;
|
||||
self.position.2 -= s.2 * 0.01;
|
||||
}
|
||||
|
||||
if self.moving_down {
|
||||
self.position.0 -= u.0 * SPEED;
|
||||
self.position.1 -= u.1 * SPEED;
|
||||
self.position.2 -= u.2 * SPEED;
|
||||
self.position.0 -= u.0 * 0.01;
|
||||
self.position.1 -= u.1 * 0.01;
|
||||
self.position.2 -= u.2 * 0.01;
|
||||
}
|
||||
|
||||
if self.moving_right {
|
||||
self.position.0 += s.0 * SPEED;
|
||||
self.position.1 += s.1 * SPEED;
|
||||
self.position.2 += s.2 * SPEED;
|
||||
self.position.0 += s.0 * 0.01;
|
||||
self.position.1 += s.1 * 0.01;
|
||||
self.position.2 += s.2 * 0.01;
|
||||
}
|
||||
|
||||
if self.moving_forward {
|
||||
self.position.0 += f.0 * SPEED;
|
||||
self.position.1 += f.1 * SPEED;
|
||||
self.position.2 += f.2 * SPEED;
|
||||
self.position.0 += f.0 * 0.01;
|
||||
self.position.1 += f.1 * 0.01;
|
||||
self.position.2 += f.2 * 0.01;
|
||||
}
|
||||
|
||||
if self.moving_backward {
|
||||
self.position.0 -= f.0 * SPEED;
|
||||
self.position.1 -= f.1 * SPEED;
|
||||
self.position.2 -= f.2 * SPEED;
|
||||
self.position.0 -= f.0 * 0.01;
|
||||
self.position.1 -= f.1 * 0.01;
|
||||
self.position.2 -= f.2 * 0.01;
|
||||
}
|
||||
|
||||
if self.rotate_left {
|
||||
|
||||
+101
-156
@@ -1,5 +1,4 @@
|
||||
#![allow(dead_code)]
|
||||
use crate::STRUCTURES_TEXTURES_REVERSED;
|
||||
use glium::glutin::event::{Event, StartCause};
|
||||
use glium::glutin::event_loop::{ControlFlow, EventLoop};
|
||||
use glium::vertex::VertexBufferAny;
|
||||
@@ -22,10 +21,10 @@ where
|
||||
let mut next_frame_time = Instant::now();
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let run_callback = match event.to_static() {
|
||||
Some(Event::NewEvents(cause)) => matches!(
|
||||
cause,
|
||||
StartCause::ResumeTimeReached { .. } | StartCause::Init
|
||||
),
|
||||
Some(Event::NewEvents(cause)) => match cause {
|
||||
StartCause::ResumeTimeReached { .. } | StartCause::Init => true,
|
||||
_ => false,
|
||||
},
|
||||
Some(event) => {
|
||||
events_buffer.push(event);
|
||||
false
|
||||
@@ -58,211 +57,157 @@ where
|
||||
|
||||
fn get_biome(line: &str, index: usize) -> u32 {
|
||||
let biome_char = line.chars().nth(index).unwrap();
|
||||
if ('0'..='9').contains(&biome_char) {
|
||||
return if '0' <= biome_char && biome_char <= '9' {
|
||||
biome_char.to_digit(10).unwrap()
|
||||
} else {
|
||||
(10 + (biome_char as u8 - b'A')) as u32
|
||||
}
|
||||
(10 + (biome_char as u8 - 'A' as u8)) as u32
|
||||
};
|
||||
}
|
||||
|
||||
fn get_altitude(height_columns: &[&str], columns_index: usize) -> f32 {
|
||||
fn get_altitude(height_columns: &Vec<&str>, columns_index: usize) -> f32 {
|
||||
let height_str = height_columns[columns_index];
|
||||
if height_str == "N" {
|
||||
SEABED_ALTITUDE
|
||||
return if height_str == "N" {
|
||||
-100.0
|
||||
} else {
|
||||
height_str.parse::<f32>().unwrap()
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
const SEABED_ALTITUDE: f32 = -100.0;
|
||||
// seabed altitude - biggest drop * tiles in a chunk * (chunks in a row - 1)
|
||||
const ALTITUDE_BETWEEN_CHUNKS: f32 = SEABED_ALTITUDE - 16.17 * 250.0 * 30.0;
|
||||
pub const CHUNK_SIZE: u32 = 1_000;
|
||||
|
||||
/// Returns a vertex buffer that should be rendered as `TrianglesList`.
|
||||
pub fn load_ground(display: &Display) -> VertexBufferAny {
|
||||
pub fn load_ground(display: &Display) -> (VertexBufferAny, Vec<[u32; 2]>) {
|
||||
#[derive(Copy, Clone)]
|
||||
struct Vertex {
|
||||
altitude: f32,
|
||||
normal: [f32; 3],
|
||||
index: u32,
|
||||
biome: u32,
|
||||
chunk: [u32; 2],
|
||||
}
|
||||
|
||||
implement_vertex!(Vertex, altitude, index, biome, chunk);
|
||||
implement_vertex!(Vertex, altitude, normal, index, biome);
|
||||
|
||||
let mut vertex_data: Vec<Vertex> = Vec::new();
|
||||
let mut chunks: Vec<[u32; 2]> = Vec::new();
|
||||
|
||||
let ground_folder = "Extensions/LemnosLife/Map/Altis/Ground/";
|
||||
let paths = fs::read_dir(ground_folder).unwrap();
|
||||
|
||||
for (i, path) in (0_u32..).zip(paths) {
|
||||
let mut i: u32 = 0;
|
||||
|
||||
for path in paths {
|
||||
let file_name = path
|
||||
.unwrap()
|
||||
.path()
|
||||
.to_str()
|
||||
.unwrap()
|
||||
.replace(ground_folder, "")
|
||||
.replace("Extensions/LemnosLife/Map/Altis/Ground/", "")
|
||||
.replace(".height", "");
|
||||
println!("{}", file_name);
|
||||
let file_name_parts: Vec<&str> = file_name.split(' ').collect();
|
||||
|
||||
let chunk = [0, 1].map(|file_name_parts_index| {
|
||||
file_name_parts[file_name_parts_index]
|
||||
.parse::<u32>()
|
||||
.unwrap()
|
||||
* CHUNK_SIZE
|
||||
});
|
||||
chunks.push([file_name_parts[0].parse().unwrap(), file_name_parts[1].parse().unwrap()]);
|
||||
|
||||
// have deleted a few height files to make it work
|
||||
let [height_contents, biomes_contents] =
|
||||
[["Ground", "height"], ["Biomes", "biomes"]].map(|[folder, extension]| {
|
||||
fs::read_to_string(&format!(
|
||||
"Extensions/LemnosLife/Map/Altis/{folder}/{file_name}.{extension}"
|
||||
))
|
||||
.unwrap_or_else(|_| panic!("Unable to load {} file!", extension))
|
||||
});
|
||||
// TODO: use triangle strip
|
||||
let height_contents = fs::read_to_string(&format!(
|
||||
"Extensions/LemnosLife/Map/Altis/Ground/{}.height",
|
||||
file_name
|
||||
))
|
||||
.expect("Unable to load ground file!");
|
||||
|
||||
let height_lines: Vec<&str> = height_contents.split('\n').rev().collect();
|
||||
let biomes_contents = fs::read_to_string(&format!(
|
||||
"Extensions/LemnosLife/Map/Altis/Biomes/{}.biomes",
|
||||
file_name
|
||||
))
|
||||
.expect("Unable to load biomes file!");
|
||||
println!("alpha");
|
||||
|
||||
let height_lines: Vec<&str> = height_contents.split('\n').collect();
|
||||
|
||||
let biomes_lines: Vec<&str> = biomes_contents.split('\n').collect();
|
||||
println!("beta");
|
||||
|
||||
let mut index: u32 = 0;
|
||||
|
||||
for lines_index in 0..height_lines.len() - 1 {
|
||||
let [height_columns, height_next_columns]: [Vec<&str>; 2] =
|
||||
[height_lines[lines_index], height_lines[lines_index + 1]]
|
||||
.map(|height_line| height_line.split(' '))
|
||||
.map(|height_columns_split| {
|
||||
if lines_index % 2 == 0 {
|
||||
height_columns_split.collect()
|
||||
} else {
|
||||
height_columns_split.rev().collect()
|
||||
}
|
||||
});
|
||||
let height_line = height_lines[lines_index];
|
||||
let height_next_line = height_lines[lines_index + 1];
|
||||
let height_columns: Vec<&str> = height_line.split(' ').collect();
|
||||
let height_next_columns: Vec<&str> = height_next_line.split(' ').collect();
|
||||
|
||||
let biomes_line = biomes_lines[lines_index / 2];
|
||||
|
||||
for columns_index in 0..height_columns.len() {
|
||||
let [column, column_below]: [f32; 2] = [&height_columns, &height_next_columns]
|
||||
.map(|height_columns| get_altitude(height_columns, columns_index));
|
||||
for columns_index in 0..height_columns.len() - 1 {
|
||||
let column = get_altitude(&height_columns, columns_index);
|
||||
let column_right = get_altitude(&height_columns, columns_index + 1);
|
||||
let column_below = get_altitude(&height_next_columns, columns_index);
|
||||
let column_below_right = get_altitude(&height_next_columns, columns_index + 1);
|
||||
|
||||
let biome_index = if lines_index % 2 == 0 {
|
||||
columns_index
|
||||
} else {
|
||||
height_columns.len() - columns_index
|
||||
} / 2;
|
||||
let biome = get_biome(biomes_line, biome_index);
|
||||
let biome = get_biome(biomes_line, columns_index / 2);
|
||||
|
||||
if lines_index == 0 && columns_index == 0 {
|
||||
// These vertexes respectively define the end of the wall below the ground and make the cursor ready to be used.
|
||||
[ALTITUDE_BETWEEN_CHUNKS, column]
|
||||
.into_iter()
|
||||
.for_each(|altitude| {
|
||||
vertex_data.push(Vertex {
|
||||
altitude,
|
||||
index,
|
||||
biome,
|
||||
chunk,
|
||||
})
|
||||
});
|
||||
}
|
||||
// TODO: compute normals if necessary.
|
||||
|
||||
[column, column_below].into_iter().for_each(|altitude| {
|
||||
vertex_data.push(Vertex {
|
||||
altitude,
|
||||
index,
|
||||
biome,
|
||||
chunk,
|
||||
});
|
||||
index += 1
|
||||
// First triangle.
|
||||
|
||||
vertex_data.push(Vertex {
|
||||
altitude: column,
|
||||
normal: [0.0, 0.0, 1.0],
|
||||
index,
|
||||
biome,
|
||||
});
|
||||
index += 1;
|
||||
|
||||
vertex_data.push(Vertex {
|
||||
altitude: column_right,
|
||||
normal: [0.0, 0.0, 1.0],
|
||||
index,
|
||||
biome,
|
||||
});
|
||||
index += 1;
|
||||
|
||||
vertex_data.push(Vertex {
|
||||
altitude: column_below,
|
||||
normal: [0.0, 0.0, 1.0],
|
||||
index,
|
||||
biome,
|
||||
});
|
||||
index += 1;
|
||||
|
||||
// Second triangle.
|
||||
|
||||
vertex_data.push(Vertex {
|
||||
altitude: column_below,
|
||||
normal: [0.0, 0.0, 1.0],
|
||||
index,
|
||||
biome,
|
||||
});
|
||||
index += 1;
|
||||
|
||||
vertex_data.push(Vertex {
|
||||
altitude: column_right,
|
||||
normal: [0.0, 0.0, 1.0],
|
||||
index,
|
||||
biome,
|
||||
});
|
||||
index += 1;
|
||||
|
||||
vertex_data.push(Vertex {
|
||||
altitude: column_below_right,
|
||||
normal: [0.0, 0.0, 1.0],
|
||||
index,
|
||||
biome,
|
||||
});
|
||||
index += 1;
|
||||
}
|
||||
}
|
||||
// This vertex remove the wall across the chunks above the ground.
|
||||
vertex_data.push(Vertex {
|
||||
altitude: ALTITUDE_BETWEEN_CHUNKS,
|
||||
index,
|
||||
biome: 0,
|
||||
chunk,
|
||||
});
|
||||
i += 1;
|
||||
// i == 250 thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: BufferCreationError(OutOfMemory)', src/support/mod.rs:203:10
|
||||
/*if i == 1 {
|
||||
if i == 200 {
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
println!("charlie");
|
||||
|
||||
glium::vertex::VertexBuffer::new(display, &vertex_data)
|
||||
(glium::vertex::VertexBuffer::new(display, &vertex_data)
|
||||
.unwrap()
|
||||
.into()
|
||||
}
|
||||
|
||||
pub fn load_wavefront(display: &Display, data: &[u8]) -> VertexBufferAny {
|
||||
#[derive(Copy, Clone)]
|
||||
struct Vertex {
|
||||
position: [f32; 3],
|
||||
texture_index: u32,
|
||||
texture_coordinates: [f32; 2],
|
||||
}
|
||||
|
||||
implement_vertex!(Vertex, position, texture_index, texture_coordinates);
|
||||
|
||||
let mut data = ::std::io::BufReader::new(data);
|
||||
let data = obj::ObjData::load_buf(&mut data).unwrap();
|
||||
|
||||
let mut vertex_data = Vec::new();
|
||||
|
||||
for object in data.objects.iter() {
|
||||
for group in object.groups.iter() {
|
||||
for poly in &group.polys {
|
||||
match poly {
|
||||
obj::SimplePolygon(indices) => {
|
||||
for v in indices.iter().take(3) {
|
||||
let position = data.position[v.0];
|
||||
let position = [position[0], position[2], position[1]];
|
||||
let texture_coordinates = data.texture[v.1.unwrap()];
|
||||
|
||||
let texture_index = if let obj::ObjMaterial::Ref(texture) =
|
||||
group.material.as_ref().unwrap()
|
||||
{
|
||||
STRUCTURES_TEXTURES_REVERSED[texture]
|
||||
} else {
|
||||
panic!()
|
||||
};
|
||||
|
||||
vertex_data.push(Vertex {
|
||||
position,
|
||||
texture_index,
|
||||
texture_coordinates,
|
||||
})
|
||||
}
|
||||
for i in [0, 2, 3] {
|
||||
let v = indices[i];
|
||||
let position = data.position[v.0];
|
||||
let position = [position[0], position[2], position[1]];
|
||||
let texture_coordinates = data.texture[v.1.unwrap()];
|
||||
|
||||
let texture_index = if let obj::ObjMaterial::Ref(texture) =
|
||||
group.material.as_ref().unwrap()
|
||||
{
|
||||
STRUCTURES_TEXTURES_REVERSED[texture]
|
||||
} else {
|
||||
panic!()
|
||||
};
|
||||
|
||||
vertex_data.push(Vertex {
|
||||
position,
|
||||
texture_index,
|
||||
texture_coordinates,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
glium::vertex::VertexBuffer::new(display, &vertex_data)
|
||||
.unwrap()
|
||||
.into()
|
||||
.into(), chunks)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user