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LemnosLife/LemnosLife_Rust
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Code Issues 9 Pull Requests Packages Projects Releases Wiki Activity
12 Commits 4 Branches 0 Tags
655978efc2adb1df66610d8642a936a0a70d002d
Commit Graph

9 Commits

Author SHA1 Message Date
Benjamin_Loison 655978efc2 Pass directly normal to the fragment shader 2022-10-22 19:47:40 +02:00
Benjamin_Loison 33628ef7bc loading all chunks at the same place 2022-10-19 01:50:49 +02:00
Benjamin_Loison c526ebe977 Ready to use an uniform array of textures for the biomes 2022-10-17 02:35:05 +02:00
Benjamin_Loison 02e28b2bc8 Use altitude: f32 and index: u32 instead of respectively position: vec3 and tex_coords: vec2
It reduces GPU memory usage from 20-21MiB to 16-17MiB.
2022-10-17 01:38:18 +02:00
Benjamin_Loison e4f634a441 Make backface culling ready to use 2022-10-16 23:46:51 +02:00
Benjamin_Loison 5236c99383 Display a ground chunk with a given biome 2022-10-16 23:30:23 +02:00
Benjamin_Loison d75a564805 Removed commented OBJ loader that should have been removed before 3e64f976ca 2022-10-16 23:05:23 +02:00
Benjamin_Loison ea07e78b18 Display two textured triangles in 3D 2022-10-16 22:57:32 +02:00
Benjamin_Loison 238052c8a8 Display two not textured triangles in 3D with camera with horizontal rotation
Thanks to `glium/examples/teapot` which was loading an OBJ and not having any rotation for the camera.
2022-10-16 22:27:32 +02:00
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