209 lines
6.3 KiB
Rust
209 lines
6.3 KiB
Rust
#![allow(dead_code)]
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use glium::glutin::event::{Event, StartCause};
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use glium::glutin::event_loop::{ControlFlow, EventLoop};
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use glium::vertex::VertexBufferAny;
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use glium::{self, Display};
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use std::fs;
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use std::time::{Duration, Instant};
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pub mod camera;
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pub enum Action {
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Stop,
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Continue,
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}
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pub fn start_loop<F>(event_loop: EventLoop<()>, mut callback: F) -> !
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where
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F: 'static + FnMut(&Vec<Event<'_, ()>>) -> Action,
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{
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let mut events_buffer = Vec::new();
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let mut next_frame_time = Instant::now();
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event_loop.run(move |event, _, control_flow| {
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let run_callback = match event.to_static() {
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Some(Event::NewEvents(cause)) => match cause {
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StartCause::ResumeTimeReached { .. } | StartCause::Init => true,
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_ => false,
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},
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Some(event) => {
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events_buffer.push(event);
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false
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}
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None => {
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// Ignore this event.
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false
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}
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};
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let action = if run_callback {
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let action = callback(&events_buffer);
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next_frame_time = Instant::now() + Duration::from_nanos(16666667);
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// TODO: Add back the old accumulator loop in some way
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events_buffer.clear();
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action
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} else {
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Action::Continue
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};
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match action {
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Action::Continue => {
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*control_flow = ControlFlow::WaitUntil(next_frame_time);
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}
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Action::Stop => *control_flow = ControlFlow::Exit,
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}
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})
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}
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fn get_biome(line: &str, index: usize) -> u32 {
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let biome_char = line.chars().nth(index).unwrap();
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return if '0' <= biome_char && biome_char <= '9' {
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biome_char.to_digit(10).unwrap()
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} else {
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(10 + (biome_char as u8 - 'A' as u8)) as u32
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};
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}
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fn get_altitude(height_columns: &Vec<&str>, columns_index: usize) -> f32 {
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let height_str = height_columns[columns_index];
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return if height_str == "N" {
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-100.0
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} else {
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height_str.parse::<f32>().unwrap()
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};
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}
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/// Returns a vertex buffer that should be rendered as `TrianglesList`.
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pub fn load_ground(display: &Display) -> VertexBufferAny {
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#[derive(Copy, Clone)]
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struct Vertex {
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altitude: f32,
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normal: [f32; 3],
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index: u32,
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biome: u32,
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}
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implement_vertex!(Vertex, altitude, normal, index, biome);
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let mut vertex_data: Vec<Vertex> = Vec::new();
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let ground_folder = "Extensions/LemnosLife/Map/Altis/Ground/";
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let paths = fs::read_dir(ground_folder).unwrap();
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let mut i: u32 = 0;
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for path in paths {
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let file_name = path
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.unwrap()
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.path()
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.to_str()
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.unwrap()
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.replace("Extensions/LemnosLife/Map/Altis/Ground/", "")
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.replace(".height", "");
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println!("{}", file_name);
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// have deleted a few height files to make it work
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// TODO: use triangle strip
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let height_contents = fs::read_to_string(&format!(
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"Extensions/LemnosLife/Map/Altis/Ground/{}.height",
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file_name
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))
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.expect("Unable to load ground file!");
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let biomes_contents = fs::read_to_string(&format!(
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"Extensions/LemnosLife/Map/Altis/Biomes/{}.biomes",
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file_name
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))
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.expect("Unable to load biomes file!");
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println!("alpha");
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let height_lines: Vec<&str> = height_contents.split('\n').collect();
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let biomes_lines: Vec<&str> = biomes_contents.split('\n').collect();
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println!("beta");
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let mut index: u32 = 0;
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for lines_index in 0..height_lines.len() - 1 {
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let height_line = height_lines[lines_index];
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let height_next_line = height_lines[lines_index + 1];
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let height_columns: Vec<&str> = height_line.split(' ').collect();
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let height_next_columns: Vec<&str> = height_next_line.split(' ').collect();
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let biomes_line = biomes_lines[lines_index / 2];
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for columns_index in 0..height_columns.len() - 1 {
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let column = get_altitude(&height_columns, columns_index);
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let column_right = get_altitude(&height_columns, columns_index + 1);
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let column_below = get_altitude(&height_next_columns, columns_index);
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let column_below_right = get_altitude(&height_next_columns, columns_index + 1);
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let biome = get_biome(biomes_line, columns_index / 2);
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// TODO: compute normals if necessary.
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// First triangle.
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vertex_data.push(Vertex {
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altitude: column,
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normal: [0.0, 0.0, 1.0],
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index,
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biome,
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});
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index += 1;
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vertex_data.push(Vertex {
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altitude: column_right,
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normal: [0.0, 0.0, 1.0],
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index,
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biome,
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});
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index += 1;
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vertex_data.push(Vertex {
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altitude: column_below,
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normal: [0.0, 0.0, 1.0],
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index,
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biome,
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});
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index += 1;
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// Second triangle.
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vertex_data.push(Vertex {
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altitude: column_below,
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normal: [0.0, 0.0, 1.0],
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index,
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biome,
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});
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index += 1;
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vertex_data.push(Vertex {
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altitude: column_right,
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normal: [0.0, 0.0, 1.0],
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index,
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biome,
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});
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index += 1;
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vertex_data.push(Vertex {
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altitude: column_below_right,
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normal: [0.0, 0.0, 1.0],
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index,
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biome,
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});
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index += 1;
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}
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}
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i += 1;
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// i == 250 thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: BufferCreationError(OutOfMemory)', src/support/mod.rs:203:10
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if i == 200 {
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break;
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}
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}
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println!("charlie");
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glium::vertex::VertexBuffer::new(display, &vertex_data)
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.unwrap()
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.into()
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}
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