Benjamin_Loison
|
5fa146e583
|
Add rotation to structures rendering
|
2022-11-01 03:57:16 +01:00 |
|
Benjamin_Loison
|
b59aa96b97
|
Structures display implemented on map except their rotations
|
2022-11-01 03:22:59 +01:00 |
|
Benjamin_Loison
|
e4ad531a7e
|
Display multiple instances of OBJs
|
2022-10-31 20:12:46 +01:00 |
|
Benjamin_Loison
|
2984d147fa
|
Use iterators for the generalization of the ground vertex and fragment shaders
|
2022-10-24 23:10:03 +02:00 |
|
Benjamin_Loison
|
b1710f7f71
|
Apply cargo clippy
|
2022-10-23 03:50:07 +02:00 |
|
Benjamin_Loison
|
9f64ebc0f9
|
Generalize tiles per chunk row
|
2022-10-23 03:40:14 +02:00 |
|
Benjamin_Loison
|
76d64b6660
|
Fix #2: Optimize ground rendering using triangle strip
|
2022-10-23 01:52:24 +02:00 |
|
Benjamin_Loison
|
e102332d0b
|
Make biomes display work correctly
|
2022-10-22 22:59:09 +02:00 |
|
Benjamin_Loison
|
e36ce58f75
|
Shift chunks where they are supposed to be
|
2022-10-22 21:19:58 +02:00 |
|
Benjamin_Loison
|
238052c8a8
|
Display two not textured triangles in 3D with camera with horizontal rotation
Thanks to `glium/examples/teapot` which was loading an OBJ and not having any rotation for the camera.
|
2022-10-16 22:27:32 +02:00 |
|