Add sea #4

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opened 2022-10-23 02:51:25 +02:00 by Benjamin_Loison · 0 comments
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This is medium difficulty.

It's the same as adding the seabed (cf #5) but we have to manage transparency. This can be done with an OpenGL instruction as far as I remember and we have to manage correctly the alpha channel in the fragment shader.

Making the texture in-game transparent is the aim.

This is medium difficulty. It's the same as adding the seabed (cf #5) but we have to manage transparency. This can be done with an OpenGL instruction as far as I remember and we have to manage correctly the alpha channel in the fragment shader. Making the texture in-game transparent is the aim.
Benjamin_Loison added the enhancementmedium priorityquick labels 2023-04-01 13:12:47 +02:00
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