It's the same as adding the seabed (cf #5) but we have to manage transparency. This can be done with an OpenGL instruction as far as I remember and we have to manage correctly the alpha channel in the fragment shader.
Making the texture in-game transparent is the aim.
This is medium difficulty.
It's the same as adding the seabed (cf #5) but we have to manage transparency. This can be done with an OpenGL instruction as far as I remember and we have to manage correctly the alpha channel in the fragment shader.
Making the texture in-game transparent is the aim.
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This is medium difficulty.
It's the same as adding the seabed (cf #5) but we have to manage transparency. This can be done with an OpenGL instruction as far as I remember and we have to manage correctly the alpha channel in the fragment shader.
Making the texture in-game transparent is the aim.