Add seabed #5
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This is easy.
The idea would be to have two triangles making a square at
SEABED_ALTITUDE.This might requires dedicated vertex and fragment shaders.
The seabed should be from
(0.0, 0.0)to(30720.0, 30720.0)(would be generalized in the future).For having not a single time the texture applied have to use
(30720.0, 30720.0)forv_tex_coords.Texture:
Ground/seabedone.Shaders can be found here.